Category Archives: Uncategorized

Play!

The semester has begun, syllabi have been explored, and students are trying to sort through due dates and grading rubrics. “What do we need to do when?” seems, understandably, to be a driving question. Today I will be bringing my undergrad EdTech students (pre-service) teachers to the T.E.C.H. playground to explore and ‘play’ in the learning spaces available. I am excited to observe their interactions. Will they ask “What do we do?”, or will they approach activities with a playful “What can we do?” Will they share with each other what they discover? Will they take the time to experiment? I hope so. I hope they give themselves a break from deadlines and worry to drive the BB8 in a fun pattern, or play with the Swivel recorder, make music on the SmartBoard, or fly a plane in the flight simulator. It will be interesting to see.  ~Kathy Essmiller

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Open Ed Resource for EdTech Playground

open-heroOver the weekend I was thinking about what it takes to start, manage, and run an ed tech playground in higher education. After doing an online search for open education resources for ed tech playgrounds I found nothing of value. I played around with the words to see if any valuable resources would come up and nothing. After talking with my fellow colleague Scott Haselwood I said, “there should be an open ed resource for people who want to start and run an ed tech playground.” Scott gave me a look of confidence and told me to lead the charge. The idea of the open ed resource would be to describe how to start, develop, and manage an ed tech playground in higher education.

The resource can also expand into k-12 institutions along with community organizations and corporations. Developing and writing the resource would take time along with financial resources to publish such a document. Ideally the book would also include examples of other ed tech playground across the country on how they started and manage there ed tech playground. Sharing experiences in the resource can help other institutions of learning know what works best for there environment.

The idea is written on the glass board in the OSU Ed Tech Playground (Willard 326). If anyone has information they want to provide, contribute, or know of resources that could help with the project tweet @coetechplay

Jose L. Fulgencio, Ed Tech enthusiast

@joseful

Spring 2017: Current Wall Glass Ideas

The Business Model Canvas

The canvas is a visual template that helps news and existing models chart there value proposition, infrastructure, customers, and finances. The TECH Playground wants to increase engagement with the community and across different departments at Oklahoma State University. The canvas will help build customer relationships, find key partnerships, and increase activities in the playground.

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Telepresence Robot

How does a telepresence robot impact faculty collaboration & sense of belonging in a multi-campus university?

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Education Design Lab

The constellation of 21st century skills badges includes: catalyst, collaboration, creative problem solving, critical thinking, cross-cultural competency, empathy, oral communication, self-efficacy, and resilience. In the outer layer the chart includes entrepreneurship, self, well being, and other. Does educational technology belong in the constellation of 21st century skills?

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Social Media

Has social media changed meaning of words?

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Contributor: Jose L. Fulgencio is an ed tech enthusiast , educator, and blogger. Follow him on twitter @joseful and check out Jose’s website www.josefulgencio.com 

Explore Week in the T.E.C.H. Playground

Visit us this week in 326 Willard and Explore the T.E.C.H. Playground!  Sometimes it can be overwhelming walking into this space – worry no longer.  Pick up a map as you walk in and follow the path to treasure!  Along the way you will encounter several of the things we use everyday.  Bring a friend!  Bring two!  If you complete the map and find treasure, you can earn a special badge in the T.E.C.H. Playground Mission Game and earn 1 hour of professional development credit!

For more details read this:

https://www.smore.com/azhkd-explore-the-t-e-c-h-playground?embed=1

Technology Hacks for Educators by our ow

Technology Hacks for Educators by our own Scott Haselwood Scott Haselwood M.Ed http://ow.ly/miVe30280K7

Gamification ideas from our own Scott Ha

Gamification ideas from our own Scott Haselwood Scott Haselwood M.Ed ://ow.ly/4RY93027SFM

Cowboy Moments 2015-2016 #gopokes! http:

Cowboy Moments 2015-2016 #gopokes! http://ow.ly/EpyO301ZfDJ

What a blast having #STEMcamp kids in th

What a blast having #STEMcamp kids in the T.E.C.H. Playground today! OSU College of Ed http://ow.ly/i/kyfIK

Congratulations to Ed Tech’s own Tara D

Congratulations to Ed Tech’s own Tara Dalinger, who received a Robberson Summer Research Fellowship! http://ow.ly/9JQv301uyZW

When does creativity become a chore?

When does creativity become a chore?

It’s an appropriate question to ask if you poke your head into the EDTC 3123 Applications of Educational Technology class this week and observe students who are pre-service teachers reacting to the premise of project-based learning. After describing this week’s activity of collaborating with a group to design a catapult with materials such as rubber bands and popsicle sticks, the peer teaching team asks whether anyone has questions before they move further in the lesson. One student raises her hand and asks, “Can I leave?”

After various forms of grumbling, the students coalesce into groups and begin the activity intended to give them hands on experience with the project-based learning method. Ambling about the room and observing the goings on, a first grader who had accompanied her mother to college that day huffs enviously at these grown ups getting to do something so fun as making catapults that would launch marshmallows across the room. Finally, she approaches the instructor and asks whether she may please make a catapult too? The instructor quickly agrees, happy to see at least one person enthusiastic about the project. After being shown the box of provided materials, the first grader eagerly digs in and collects various paraphernalia which she assembles through trial and error into the beginning of a catapult. When she runs into a hiccup – her spoon won’t snap forward – she scoots over to the nearest table of college students and deposits her catapult into grown up hands while asking for assistance. Within minutes, she has a working catapult.

Meanwhile, a nearby group of college students are still listlessly researching catapult designs on Google accompanied by occasionally mumblings of, “What are we supposed to do?”

I would imagine that at some point in their childhoods, each of those students in that class would have been just as eager as that little first grade girl to play and experiment and create. But when did that creative courage and initiative go away? When did it become work? A chore to be completed out of obligation to an assignment? And where did it go? Will there come a time sooner or later when even that little first grade catapult engineer will leave her instinct for curiosity and play behind as well?
I really hope not. Not the least because that little girl is my daughter.